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The rules are made to improve players experiences. Use common sense and do not try to loop hole these rules.
Staff have the final say in the matter even if it is not stated in the rules. If you have an issue with a staff member report them on the forums.

- The Community Team

Player Conduct

 1.1 Disrespect  Any kind of immoral language, discrimination or harassment towards anyone will not be tolerated.
 1.2 Chat  Do not argue/rant in OOC/advert. All messages should be in English. Contain no links (unless it's a Cloud Gaming link). Contain no advertising of any sort.
 1.3 Punishment  Avoiding punishment in any means is forbidden.
 1.4 Scamming  You shall not attempt to or actually scam a person out of their money in any way possible.
 1.5 Currency  The act of selling any form of in-game currency for real-life money is not allowed. You can also not use gambling systems to transfer tokens to your alt accounts.
 1.6 Spamming  You must not use the microphone or chat to spam unintelligible noises or annoying sounds/words. When using advert you must wait at least 2 minutes before sending out the same message again.
1.7 Cheating  Do not use third-party software to gain an advantage over other players.
 1.8 Problems  Do not attempt to cause problems within the community.
 1.9 Names  You must only use English characters for your name with no excessive spacing; unicode characters are not allowed.
 1.10 Exploiting  You must not attempt to exploit or loophole intended server functions for personal gain (this includes skills, tokens, and in-game money).
 1.11 Admin Sits  Do not disrupt admin sits. If an admin sit is taking place, you cannot do any roleplay actions. E.g., Raiding a base while it’s being checked by a staff member.
1.12 Politics  Politics is strictly prohibited on this server. Any type of flags, text screens, in-game names relating directly or indirectly to current events, nations, or conflicts from the past or present are prohibited.
1.13 Erotic Roleplay (ERP)  Engaging in or facilitating Erotic Roleplay (ERP), including any actions, communications, or content that simulate, suggest, or involve sexual acts or content, is strictly forbidden.


 2.1 Random Death Match (RDM)  Harming/killing another player must carry a reasonable ‘role-play reason’.
 2.2 New Life Rule (NLR)  Forget about your previous life and do not return to your area of death for at least 3 minutes.
 2.3 Meta Gaming  The use of information gained in an out-of-character is not allowed.
2.4 Fail RP  To an extent, you must play in a realistic manner and roleplay with others. You can only role play with your gang when your jobs are compatible. E.g., CP's cannot ally/defend anyone but CP's.
 2.5 Props  Props surfing, climbing, blocking, and general minging is not allowed. Do not spawn/move props in other players' bases or during raids, this includes cameras and textscreens.
 2.6 Explosives  When using explosives you are held responsible for every player you kill or damage.
 2.7 Micspam  Only hobos/jobs with build on streets permission can micspam and they must be stationary.
 2.8 Adverts  Adverts are not to be used to contact another player specifically. They should be used for RP reasons such as businesses.
 2.9 FearRP  You must value and fear for your life. If you are being mugged by 3 people and you are alone, you must abide by what they say.
 2.10 Job Abuse  Do not change jobs to gain an advantage e.g., armor, ammo, etc.
 2.11 Checkpoints  Checkpoints can be created by two or more CP's with a valid RP reason such as searching people.
 2.12 KOS  When KOSing someone you must give them at least 5 seconds to respond (unless it's a base). This only applies when you are initiating the attack, not when defending yourself from being arrested/killed. You should try to warn them via the interaction menu.
 2.13 Allies  Up to 3 gangs can ally per base. Outside the property, you are no longer classed as "allies". This means you cannot defend "allied" members who are attacked outside of the property unless partaking in an RP activity (e.g. raid). You cannot be associated with or hired by more than 2 players outside your base (this excludes same gang members). If you are associated with or hired by a player, you must change your job title. E.g. /job w/player1 + player2.
 2.14 Taze/Stunstick  You may not randomly taze/stunstick other players without a reasonable roleplay reason. E.g., Using stunstick to get to an unreachable area.
 2.15 Kidnaps/Mugs  To perform a kidnap/mug you must initiate this via the interaction menu. Kidnaps can last up to 20 minutes. You must give someone at least 10 seconds before KOSing them (unless they threaten you). You must wait 15 minutes before performing this action on the same player again.
 2.16 Player Events  Players may host small events within RP these must be held within the confines of world buildings. Events may range from building to fighting, in the case of players fighting they must follow NLR and are limited to a maximum size of 1 vs 1 no larger. These events must enhance roleplay and must not hinder the experience for non-participants.
 2.17 Gazza  When selling to Gazza you may KOS any CP coming within the enclosed zone.


 3.1 Layout Traps, airlocks, puzzles and confusing colours are not allowed. Jump, no-collide, crouch, underground and maze entrances (more than 2 turns, a turn cannot be larger than 90°) are not allowed. Ramps/stairs/steps/headglitch defences and layouts are not allowed. There must be a clear, short & obvious path into your base beyond the final entrance fading door, which can include 1 additional turn. Beyond this, you may not have any further shooting windows or defensive builds that could be used as a continuation of the defences.
 3.1B Tunnels/Hallways  Tunnel/hallway bases are not allowed. The maximum length of a hallway including turns is 2 x fence03a.mdl
 3.2 Entrances  Jump/crouch/underground and ladder entrances are not allowed. Entrances must fit two people side by side and in front/behind (apart from the door of the property). Entrances must not be hacker proof.
 3.3 Visibility  The raider must be able to see you clearly [head + upper torso] and shoot back. No one way shooting. No glow/world glow. All props/buttons/keypads/cameras/etc must be easily visible. You may not build with props that make it hard to see around or hurt your eyes, this includes very bright/very dark bases. Head glitching is not allowed.
 3.4 Fading Doors  The max fading doors linked to keypads/entrances per base is 3 or 2 for PD/Terrorist HQ/Bank. You may not use your keybinds to open your fading doors. Delay must be 0 on entrances. Fading doors must not have a size smaller than storefront_template001a_bars.mdl.
 3.5 Property  You may own up to two properties per base (must be adjacent/next to each other). When owning a property, you also own the pavement outside your property and the roof. You may build in this area however if an admin deems it necessarily big or ugly, it may be removed.
 3.6 Textscreens  Building text screens are allowed (do not have entities while building). KOS signs/lines are allowed but MUST be on the property. All textscreens on bases must be easily visible and have a minimum size of 50.
 3.6B Roleplay Buildings  Roleplay only building signs must only be used for bases that do not contain money making entities/weapons this excludes bank and PD.
 3.7 Defending  You must be added to the door to defend the property or have a gang sign clearly visible. You can KOS people only if you have a textscreen. You cannot be added to the door/place a gang sign during a raid. Defenders may not actively use the property's doors to their advantage during a raid. Defenders cannot use explosives to defend their base. Defending from afar is not allowed. You may come back to the base if it is being raided, but you may not build a sniper’s nest opposite the base to defend it.
 3.8 Weapons  You cannot use the HL2 Crossbow, Minigun / Death Machine or Double Barrel Shotgun / Blundergat  to defend a property.
 3.9 Shooting Windows  Shooting windows must be at least the size of cube05x1x05.mdl (landscape). You cannot have a ceiling window that allows you to directly shoot from above the players' head.
 3.10 Fountain  Large buildings in or around the main fountain area are not allowed.
 3.11 Keypads  Keypads must only be used for fading doors entrances. This means you should have no keypads within your base once past th e entrance fading doors. Keypads must be clearly visible and at eye level.
 3.12 Server Entities  Your property/building must not block off/interfere with server entities (e.g., NPC's, Dumpsters).
 3.13 Gun Dealer  Gun dealer bases can have no more than 4 members residing there and must be selling guns to the public.
 3.14 Bank  Bankers can only base with jobs using "Act as Guard". Bankers may also not grow Drugs or any other illegal money making methods except from printers.


 4.1 Minge Raid  Raiding a base which clearly has nothing inside is not allowed or has a "Roleplay only building" sign is not allowed.
 4.2 PD  Only terrorists and jobs with PD raiding ability can raid the PD. You must have a valid RP reason to raid PD (e.g., breaking a gang member out). You cannot counter-raid terrorists or interfere with their raid (unless you are CP).
4.3 Camping  After raiding a base you must leave within 15 minutes.
 4.4 Checkpoints  Checkpoints can be raided to dismantle their purpose or for a valid RP reason. Only terrorists and custom jobs with PD raiding ability can raid checkpoints.
 4.5 Building  You cannot build or remove props during a raid. If a raid is taking place, you may not leave the server until it is finished.
 4.6 CP Raid  CP's are allowed to take control of the surrounding area during a raid. Prop block is not allowed, but they can make the area AOS. A textscreen and simple props should be placed to express the area e.g., concrete_barrier001a.mdl.
 4.7 Timer  You cannot raid the same base until 15 minutes has passed from the end of the raid. If you died during the raid (defending/attacking), you cannot go back until the raid has finished and your NLR is up. Raids can last no longer than 10 minutes.

Turf Wars

 5.1 Alliances  During turf wars you may not team with another gang, you must KOS everyone of an opposing gang.
 5.2 Distance  You may not attack into a turf war from an unreasonable distance/rooftops and water e.g., if there is a turf war on the beach you may not snipe from the boat island. Once you have participated on turf, you are not allowed to leave the enclosed area.
 5.3 KOS  You may KOS anyone in your line of sight within the enclosed area. The enclosed area on islands is the island and the water around it. You cannot KOS people on other islands/through tunnels. During terrorist/CP turfs you can only KOS the opposite team.
 5.4 Props  No matter what job you are, you may not spawn props within the turf war circle and/or around the circle.
 5.5 Bases  If the circle breaches into a world building, you may not build within that building.
 5.6 Explosives  Explosives are prohibited in turf wars.
 5.7 Civil Protection  Civil protection may not interfere with gang turf wars.
 5.8 Building  You may not use buildings to your advantage.

Protect The VIP

 6.1 Alliances  During VIP wars, you may ally with gangs you are currently basing with, you are not allowed to kill allied VIPs. This is only active within your property.
 6.2 Civil Protection  Civil protection may not interfere with VIP wars.
 6.3 New Life Rule  New life rule is not applicable when you are attacking (but does apply to defenders).
 6.4 Bases  The defending property must be fully accessible, it must follow all basing rules. Building and "Role play" bases do not apply.


All jobs have whether they can raid, mug or kidnap in their description.

  • Laws/agenda must be reasonable and not break any rules.
  • You do not partake in raids or dangerous activities.
  • You can authorise civil protection to build check points.
Civil Protection
  • You must attempt to arrest people rather then killing them unless there is a law stating otherwise (E.g. Weapons visible = KOS/AOS)
  • You must follow the law.
  • You must follow the Mayors orders (within reason).
  • You must have a valid reason to search a player.
  • You cannot raid without a warrant.
  • You can create checkpoints for valid RP reasons. You use a maximum of 2 fading doors.
  • You are allowed to AOS anywhere in PD (apart from lobby) by default. KOS/AOS within PD (including lobby) can be dictated by current laws.
  • Checkpoints can not be connected to any of the paths from the main spawn.
  • You must have a valid reason to arrest/warrant/want someone (e.g. see printer sparks, or see them commit a crime).
  • You may only raid with CP jobs. Underground Mutants should not be arrested only killed.
  • You may not camp or cloak near Gazza. This counts as waiting within the enclosed area or watching the NPC.
  • PD can have maximum 2 fading doors for entering the base.
S.W.A.T Sniper
  • You must follow civil protection rules.
  • You may KOS over AOS with a valid reason. E.g. bank raid/guns out in public.
  • You may build sniper towers within checkpoints/connected to checkpoints (raidable).
Gangster/Mob Boss
  • You cannot mug solo, you must be in a group with other gangsters (2 or more).
  • Agenda must be reasonable and not break rules.
  • You may mug for a maximum of £10000.
  • You may only raid the PD to break someone out with a mob boss.
Secret Service
  • Do not partake in civil protection activities (enforcing the law).
  • Your only duty is to keep the Mayor safe.
  • There must be a goal to your actions e.g. robbing the locker. Killing random people is not a valid goal.
  • Terrorist HQ can have maximum 2 fading doors for entering the base.
  • Terrorists may defend each other.
  • Terrorists may only base with other terrorists.
  • Terrorists are not associated with their gang while playing as terrorist (apart from Gang Turfs).
  • Terrorists are allowed to partake in Gang Turfs.
  • You can only raid with your employer.
Underground Mutant
  • You are KOS to everyone.
  • You KOS anyone who enters the underground.
  • You cannot KOS people above ground.
  • You can only use melee weapons.
  • You may kill other mutants (only underground).
  • You may not spawn trap mutants.
  • You do not need to abide to NLR..
  • You may base on the street but you may only have 1 fading door.
  • Your building must not block/connect to any property entrances.
  • You are allowed to print.
  • Your property may not be excessively big, a member of staff will deem when it is too big.
  • When "micspamming/singing" you must be stationary and have a sign indicating what you are doing.
  • You can be hired to base.
  • You cannot help defend the base.
  • You cannot possess/use any weapon.


This is a extended version of the exploiting rule, explaining some of the way people may try to exploit on the server. This list contains most but is not limited to just this list. This list may be edited at anytime so be sure to keep yourself up to date on the latest updates.

  • Bypassing mute via in game commands.
  • Having a custom job command with pre-set in game commands.
  • Placing props in skybox.
  • Gaining skill progress from out of rp activities.
  • Switching weapons to avoid animations to gain an advantage in combat.
  • Bypassing demotion in any way.
  • Using hidden console commands.
  • Skill abuse.
  • Using explosives with the direct intent of damaging players / entities through world walls
  • Inflating prices of weed for financial gain.
  • Using camo to mug someone.
  • Putting a hit on yourself to negate wanted status.
  • Bypassing restrictions to complete deliveries.
  • Use of in-game commands to set hits.
  • Avoiding wanted system.
  • Standing within NPCs to avoid being arrested/killed.
  • Trading/giving gang printers.
  • Bypassing NLR.
  • Using cloak to gain an advantage.
  • Contesting turf from underground.
  • Abusing the mutant job in turf.
  • Killing yourself outside turf zone to avoid turf NLR and regain health and armour.