Gang Events Gang Events run every hour. All gangs may participate. Winning a gang event will net 1 Gang Credit for the winning gang. Turf War (Looking for Terrorist Turf War? ) Overview Turf War is a gang event where all gangs go head to head in a waypointed area. Turf War lasts 7 minutes. When fighting on Turf War, you may not attack from the outside of the  turf zone, from below the turf war, from the water , with explosives  or  from the top of buildings. How to Play 1 minute before Turf War begins, an announcement at the top of your screen will appear and a waypoint of where Turf War will happen will appear. When Turf War begins, a  zone  will appear (red square on the floor). Once entering this zone, you may not leave it.  Leaving this zone will cause you to be respawned, and NLR will be applied to you. You may attack any and all players from other gangs  inside  of this zone. You may not attack from  outside  of this zone. Inside the zone will be a red circle. This is the  turf objective.  When stepped inside of this objective, you will begin capturing the objective and this will gain points for your gang (this can be seen at the top of your screen once you have stepped on the objective). Only one gang can capture the turf objective at a time. If two or more gangs are stepped on the objective at once, it will become contested. While the objective is contested, no points will be gained. If no other gangs step into the  turf zone  during Turf War no winner will be chosen, even with over 100 points. Protect the VIP Overview Protect the VIP is a gang event where one player from any gang is selected as the VIP. All other gangs then have 15 minutes to kill the VIP at any cost . During Protect the VIP, all  attacking  players do not need to follow NLR. Defender's NLR however still applies. Defending When a player from your gang is chosen as the VIP, a message in chat will appear  3 minutes  before all other gangs are notified. The VIP may be protected behind a tough base, so get down your best dupe! (cit. needed) If Defending players die, you may not return to your base, even if your NLR is over. All regular defending rules still apply, such as not being able to use a crossbow or minigun while defending. After 15 minutes, your gang (the defending gang) will accrue 1  gang credit . (cit. needed) Attacking When a player from another gang is chosen as the VIP, they will be given  3  minutes  before you are told who it is. Once this 3 minutes is up, both a  chat message  and an  announcement at the top of your screen  will appear. The VIP will be visible to all attackers via a small coloured square above their head so you can see them at all times, even through walls! The VIP may be protected behind a tough base, so get those  keypad crackers, hack phones and lockpicks ready! (cit. needed) If  attacking  players die, you may return your base. NLR  does not  apply to  attackers  during Protect the VIP. All regular attacking rules still apply, such as  building during a raid  or  camping for over 15 minutes  after getting inside. Once your gang kills the VIP, your gang will accrue 1  gang credit . (cit. needed)