# Administration and Staff

# How Sits Work

Here on Cloud Gaming, if you make a report or are reported you are taken to the "Sit Area".

We primarily use logs and both the Reportee and the Reported user's stories in order to gather a verdict. However in some cases, stories may not match up. This is why we sometimes ask for proof of the situation from the Reportee. This can be in the form of screenshots or a video showing what happened.

# Want to join the Staff Team?

There's two ways to apply for Staff on the server. You can either apply on the [Forums](https://cloud-gaming.co.uk/forum/index.php?/forum/164-moderator-application-form/) or [Discord](https://discord.com/channels/309776821522792459/1181334835629936711)!

# Rules

The rules are made to improve players experiences. Use common sense and do not try to loop hole these rules.  
Staff have the final say in the matter even if it is not stated in the rules. If you have an issue with a staff member report them on the forums.

<cite>- The Community Team</cite>

### Player Conduct

<span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **<span style="color: rgb(0, 0, 0);">1.1 Disrespect </span>**</small></span><span style="color: rgb(255, 255, 255);"> </span>Any kind of immoral language, discrimination or harassment towards anyone will not be tolerated.  
<span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **1.2 Chat** </small></span> All messages should be in English. Contain no links (unless it's a Cloud Gaming link). Contain no advertising of any sort.  
<span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **1.3 Punishment** </small></span> Avoiding punishment in any means is forbidden.  
<span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **1.4 Scamming** </small></span> Scamming other players for money is not allowed, except when done by official in-game criminal jobs using in-game currency as part of roleplay. Once a custom job is transferred via !jobs, you no longer own it. Loans are not recognised by the server administration.  
<span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **1.5 Currency** </small></span> The act of selling any form of in-game currency/items for real-life money is not allowed(This excludes Custom Jobs). You cannot use alt accounts to benefit yourself.  
<span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **1.6 Spamming** </small></span> You must not use the microphone or chat to spam unintelligible noises or annoying sounds/words. When using advert you must wait at least 2 minutes before sending out the same message again.  
<span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label">**1.7 Cheating** </small></span> Do not use third-party software to gain an advantage over other players.  
<span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **1.8 Problems** </small></span> Do not attempt to cause problems within the community.  
<span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **1.9 Names** </small></span> You must only use English characters for your name with no excessive spacing; unicode characters are not allowed.  
<span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **1.10 Exploiting** </small></span> You must not attempt to exploit or loophole intended server functions for personal gain (this includes skills, tokens, and in-game money).  
<span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **1.11 Admin Sits** </small></span> Do not disrupt admin sits. If an admin sit is taking place, you cannot do any roleplay actions. E.g., Raiding a base while it’s being checked by a staff member.  
<span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label">**1.12 TOS** </small></span> All conduct must align with the Garry's Mod Terms of Service  
<span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label">**1.13 Erotic Roleplay (ERP)** </small></span> Engaging in or facilitating Erotic Roleplay (ERP), including any actions, communications, or content that simulate, suggest, or involve sexual acts or content, is strictly forbidden.

### Roleplay 

<span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **2.1 Random Death Match (RDM)** </small></span> Harming/killing another player must carry a reasonable ‘role-play reason’.  
<span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **2.2 New Life Rule (NLR)** </small></span> Forget about your previous life and do not return to your area of death for at least 3 minutes.  
<span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **2.3 Meta Gaming** </small></span> The use of information gained in an out-of-character is not allowed.  
<span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label">**2.4 Fail RP** </small></span><span style="font-size: 14px;"> To an extent, you must play in a realistic manner and roleplay with others. You can only role play with your gang when your jobs are compatible. E.g., CP's cannot ally/defend anyone but CP's.  
</span><span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **2.5 Props** </small></span> Props surfing, climbing, blocking, and general minging is not allowed. Do not spawn/move props in other players' bases or during raids, this includes cameras and textscreens.  
<span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **2.6 Explosives** </small></span><span style="font-size: 14px;"> When using explosives you are held responsible for every player you kill or damage.  
</span><span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **2.7 Micspam** </small></span><span style="font-size: 14px;"> Only hobos/jobs with build on streets permission can micspam and they must be stationary.  
</span><span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **2.8 Adverts** </small></span><span style="font-size: 14px;"> Adverts are not to be used to contact another player specifically. They should be used for RP reasons such as businesses.  
</span><span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **2.9 FearRP** </small></span><span style="font-size: 14px;"> You must value and fear for your life. If you are being mugged by 3 people and you are alone, you must abide by what they say.  
</span><span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **2.10 Job Abuse** </small></span><span style="font-size: 14px;"> Do not change jobs to gain an advantage e.g., armor, ammo, etc.  
</span><span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **2.11 Checkpoints** </small></span><span style="font-size: 14px;"> Checkpoints can be created by two or more CP's with a valid RP reason such as searching people.  
</span><span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **2.12 KOS** </small></span><span style="font-size: 14px;"> When KOSing someone you must give them at least 5 seconds to respond (unless it's a base). This only applies when you are initiating the attack, not when defending yourself from being arrested/killed. You should try to warn them via the interaction menu.  
</span><span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **2.13 Allies** </small></span><span style="font-size: 14px;"> Up to 3 gangs can ally per base. Outside the property, you are no longer classed as "allies". This means you cannot defend "allied" members who are attacked outside of the property unless partaking in an RP activity (e.g. raid). You cannot be associated with or hired by more than 2 players outside your base (this excludes same gang members). If you are associated with or hired by a player, you must change your job title. E.g. /job w/player1 + player2.  
</span><span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **2.14 Taze/Stunstick** </small></span><span style="font-size: 14px;"> You may not randomly taze/stunstick other players without a reasonable roleplay reason. E.g., Using stunstick to get to an unreachable area.  
</span><span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **2.15 Kidnaps/Mugs** </small></span><span style="font-size: 14px;"> To perform a kidnap/mug you must initiate this via the interaction menu. Kidnaps can last up to 20 minutes. You must give someone at least 10 seconds before KOSing them (unless they threaten you). You must wait 15 minutes before performing this action on the same player again.  
</span><span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **2.16 Player Events** </small></span><span style="font-size: 14px;"> Players may host small events within RP these must be held within the confines of world buildings. Events may range from building to fighting, in the case of players fighting they must follow NLR and are limited to a maximum size of 1 vs 1 no larger. These events must enhance roleplay and must not hinder the experience for non-participants.  
</span><span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **2.17 Gazza** </small></span><span style="font-size: 14px;"> When selling to Gazza you may KOS any CP coming within the enclosed zone.  
<span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **2.18 Entities** </small></span> All printers are required to be entirely accessible, without any external aid. Included, but not limited to; SWEPS, Prop Climb, Entity Boost, Player boost.  
</span>

### Properties

<span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **3.1 Layout**</small></span> Traps, airlocks, puzzles, confusing colours, ramps, stairs, headglitch defences, or any features designed to mislead players are not allowed. Entrances using jump, crouch, underground, or maze designs are also not allowed (bases can have up to 3 turns, a turn can be up to 90°). There must be a clear, short &amp; obvious path into your base beyond the final entrance fading door, which can include 1 additional turn. After the final fading door, there must be no shooting windows or defensive structures allowed beyond this point.  
<span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **3.1B Tunnels/Hallways** </small></span><span style="font-size: 14px;"> Tunnel/hallway bases are not allowed. The maximum length of a hallway including turns is 2 x fence03a.mdl  
</span><span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **3.2 Entrances** </small></span><span style="font-size: 14px;"> Jump/crouch/underground/Ramps and ladder entrances are not allowed. Entrances must fit two people side by side and in front/behind (apart from the door of the property). Entrances must not be hacker proof.  
</span><span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **3.3 Visibility** </small></span><span style="font-size: 14px;"> The raider must be able to see you clearly \[head + upper torso\] and shoot back. No one way shooting. All keypads and fading doors must be easily visible and distinguishable. You may not build with props that make it hard to see around or hurt your eyes, this includes very bright/very dark bases. Head glitching is not allowed.  
</span><span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **3.4 Fading Doors** </small></span><span style="font-size: 14px;"> The max fading doors linked to keypads/entrances per base is 3 or 2 for PD/Terrorist HQ/Bank. You may not use your keybinds to open your fading doors. Delay must be 0 on entrances. Fading doors must not have a size smaller than storefront\_template001a\_bars.mdl.  
</span><span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **3.5 Property** </small></span><span style="font-size: 14px;"> You may own up to two properties per base (must be adjacent/next to each other or connected via a bridge). You may build in the area around your base - however if an admin deems it necessarily big or ugly, it may be removed.  
</span><span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **3.6 Textscreens** </small></span><span style="font-size: 14px;"> Building text screens are allowed (do not have entities while building). KOS signs/lines are allowed but MUST be on the property. All textscreens on bases must be easily visible and have a minimum size of 50.  
</span><span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **3.6B Roleplay Buildings** </small></span><span style="font-size: 14px;"> Roleplay only building signs must only be used for bases that do not contain money making entities/weapons this excludes bank and PD.  
</span><span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **3.7 Defending** </small></span><span style="font-size: 14px;"> You must be added to the door to defend the property or have a gang sign clearly visible. You can KOS people only if you have a textscreen. You cannot be added to the door/place a gang sign during a raid. Defenders may not actively use the property's doors to their advantage during a raid. Defenders cannot use explosives to defend their base. Defending from afar is not allowed. You may come back to the base if it is being raided, but you may not build a sniper’s nest opposite the base to defend it.  
</span><span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **3.8 Weapons** </small></span><span style="font-size: 14px;"> You cannot use the HL2 Crossbow or Double Barrel Shotgun / Minigun / Deathmachine / MG3 / Blundergat / Olympia / BO2 Remington 870 to defend a property  
</span><span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **3.9 Shooting Windows** </small></span><span style="font-size: 14px;"> Shooting windows must be at least the size of cube05x1x05.mdl (landscape).  
</span><span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **3.10 Keypads** </small></span><span style="font-size: 14px;"> Keypads must only be used for fading doors entrances. This means you should have no keypads within your base once past the entrance fading doors. Keypads must be clearly visible and at eye level.   
</span><span style="font-size: 14px;"><span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **3.11 Player Entities**</small></span> Player entities and buildings should not interfere with or obstruct another Player within Spawn and fountain. Large buildings in or around the main fountain area are not allowed.   
</span><span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **3.12 Server Entities** </small></span><span style="font-size: 14px;"> Your property/building must not block off/interfere with server entities (e.g., NPC's, Dumpsters).  
</span><span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **3.13 Gun Dealer** </small></span><span style="font-size: 14px;"> Gun dealer bases can have no more than 4 members residing there and must be selling guns to the public.  
</span><span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **3.14 Bank** </small></span><span style="font-size: 14px;"> Bankers can only base with jobs using "Act as Guard". Bankers may also not grow Drugs or any other illegal money making methods except from printers.  
<span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **3.15 No-Collide** </small></span> No-collided props are only allowed during the building phase.   
</span>

### Raiding

<span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **4.1 Minge Raid** </small></span> Raiding a base which clearly has nothing inside is not allowed or has a "Roleplay only building" sign is not allowed.  
<span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **4.2 PD** </small></span><span style="font-size: 14px;"> Only terrorists and jobs with raiding ability can raid the PD. You must have a valid RP reason to raid PD (e.g., breaking a gang member out). You cannot counter-raid terrorists or interfere with their raid (unless you are CP).  
</span><span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label">**4.3 Camping** </small></span><span style="font-size: 14px;"> After raiding a base you must leave within 15 minutes.  
</span><span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **4.4 Checkpoints** </small></span><span style="font-size: 14px;"> Checkpoints can be raided to dismantle their purpose or for a valid RP reason. Only terrorists and custom jobs with PD raiding ability can raid checkpoints.  
</span><span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **4.5 Building** </small></span><span style="font-size: 14px;"> You cannot build or remove props during a raid. If a raid is taking place, you may not leave the server until it is finished.  
</span><span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **4.6 CP Raid** </small></span><span style="font-size: 14px;"> CP's are allowed to take control of the surrounding area during a raid. Prop block is not allowed, but they can make the area AOS. A textscreen and simple props should be placed to express the area e.g., concrete\_barrier001a.mdl.  
</span><span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **4.7 Timer** </small></span><span style="font-size: 14px;"> You cannot raid the same base until 15 minutes has passed from the end of the raid. If you died during the raid (defending/attacking), you cannot go back until the raid has finished and your NLR is up. Raids can last no longer than 10 minutes.  
</span>

### Turf Wars

<span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **5.1 Alliances** </small></span><span style="font-size: 14px;"> During turf wars you may not team with another gang, you must KOS everyone of an opposing gang.  
</span><span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **5.2 Distance** </small></span><span style="font-size: 14px;"> You may not attack into a turf war from an unreasonable distance/rooftops and water e.g., if there is a turf war on the beach you may not snipe from the boat island. Once you have participated on turf, you are not allowed to leave the enclosed area.  
</span><span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **5.3 KOS** </small></span><span style="font-size: 14px;"> You may KOS anyone in your line of sight within the enclosed area. The enclosed area on islands is the island and the water around it. You cannot KOS people on other islands/through tunnels. During terrorist/CP turfs you can only KOS the opposite team.  
</span><span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **5.4 Props** </small></span><span style="font-size: 14px;"> No matter what job you are, you may not spawn props within the turf war circle and/or around the circle.  
</span><span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **5.5 Bases** </small></span><span style="font-size: 14px;"> If the circle breaches into a world building, you may not build within that building.  
</span><span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **5.6 Weapons** </small></span><span style="font-size: 14px;">Explosives are prohibited in turf wars.  
</span><span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **5.7 Civil Protection** </small></span><span style="font-size: 14px;"> Civil protection may not interfere with gang turf wars.  
</span><span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **5.8 Building** </small></span><span style="font-size: 14px;"> You may not use buildings to your advantage.</span>

### Protect The VIP

<span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **6.1 Alliances** </small></span> During VIP wars, you may ally with gangs you are currently basing with, you are not allowed to kill allied VIPs. This is only active within your property.  
<span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **6.2 Civil Protection** </small></span><span style="font-size: 14px;"> Civil protection may not interfere with VIP wars.  
</span><span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **6.3 New Life Rule** </small></span><span style="font-size: 14px;"> New Life Rule/Raid Timer are not applicable when you are attacking (but does apply to defenders).  
</span><span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **6.4 Bases** </small></span><span style="font-size: 14px;"> The defending property must be fully accessible, it must follow all basing rules. Building and "Role play" bases do not apply.</span>

### Gang Package Event

<span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **7.1 Explosives** </small></span> You cannot use RPGs, grenades, or any other explosive weaponry while carrying the package or attacking the carrier.  
<span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **7.2 Camo** </small></span><span style="font-size: 14px;"> You cannot use the Camo SWEP if you are actively participating in this event.  
</span><span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **7.3 Spawn Camping/Idling** </small></span><span style="font-size: 14px;"> You must move toward the objective immediately. Sitting in spawn or safe zones to run down the clock or hide the package is not allowed.  
</span><span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **7.4 Vehicles** </small></span><span style="font-size: 14px;"> The delivery must be done on foot. Using gokarts &amp; jetskis is not allowed.  
<span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **7.5 Buildings/Camping** </small></span> You cannot take the package inside a building, behind fading doors, or into restricted areas to hide from attackers.  
<span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **7.6 Teaming** </small></span><span style="font-size: 14px;"> </span>This is a gang vs gang event. You are not allowed to coordinate with other gangs to protect a carrier or take down a target. This includes your official allies during this event; every gang must play for themselves.  
<span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **7.7 Props** </small></span> You must not spawn/use props whilst participating in the gang package event.  
<span style="background-color: rgb(218, 147, 85); color: rgb(0, 0, 0);"><small class="label"> **7.8 Civil Protection** </small></span> Civil protection may not interfere with the gang package event.</span>

### Jobs

All jobs have whether they can raid, mug or kidnap in their description.

##### Mayor

<div class="card" id="bkmrk-laws%2Fagenda-must-be-"><div class="card-body">- Laws/agenda must be reasonable and not break any rules.
- You do not partake in raids or dangerous activities.
- You can authorise civil protection to build checkpoints.
- You cannot enforce laws
- You must have a valid RP reason in order to demote

</div></div>##### Civil Protection

<div class="card" id="bkmrk-you-must-attempt-to-"><div class="card-body"><div>- You must attempt to arrest people rather then killing them unless there is a law stating otherwise (E.g. Weapons visible = KOS/AOS)
- You must follow the law.
- You must follow the Mayor's orders (within reason).
- You must have a valid reason to search a player.
- You cannot raid without a warrant.
- You can create checkpoints for valid RP reasons. You use a maximum of 2 fading doors.
- You are allowed to AOS anywhere in PD (apart from lobby) by default. KOS/AOS within PD (including lobby) can be dictated by current laws.
- Checkpoints can not be connected to any of the paths from the main spawn.
- You must have a valid reason to arrest/warrant/want someone (e.g. see printer sparks, or see them commit a crime).
- You may only raid with CP jobs. Underground Mutants should not be arrested only killed.
- You may not camp or cloak near Gazza. This counts as waiting within the enclosed area or watching the NPC.
- PD can have maximum 2 fading doors for entering the base.

</div></div></div>##### S.W.A.T Sniper

<div class="card" id="bkmrk-you-must-follow-civi"><div class="card-body"><div>- You must follow civil protection rules.
- You may KOS over AOS with a valid reason. E.g. bank raid/guns out in public.
- You may build sniper towers within checkpoints/connected to checkpoints (raidable).

</div></div></div>##### Gangster/Mob Boss

<div class="card" id="bkmrk-you-cannot-mug-solo%2C"><div class="card-body"><div>- You cannot mug solo, you must be in a group with other gangsters (2 or more).
- Agenda must be reasonable and not break rules.
- You may mug for a maximum of £10000.
- You may only raid the PD to break someone out with a mob boss.

</div></div></div>##### Secret Service

<div class="card" id="bkmrk-do-not-partake-in-ci"><div class="card-body"><div>- Do not partake in civil protection activities (enforcing the law).
- Your only duty is to keep the Mayor safe.

</div></div></div>##### Terrorists

<div class="card" id="bkmrk-there-must-be-a-goal"><div class="card-body"><div>- There must be a goal to your actions e.g. robbing the locker. Killing random people is not a valid goal.
- Terrorist HQ can have maximum 2 fading doors for entering the base.
- Terrorists may defend each other.
- Terrorists may only base with other terrorists.
- Terrorists are not associated with their gang while playing as terrorist (apart from Gang Turfs).
- Terrorists are allowed to partake in Gang Turfs.

</div></div></div>##### Hacker

<div class="card" id="bkmrk-you-can-only-raid-wi"><div class="card-body"><div>- You can only raid with your employer.

</div></div></div>##### Underground Mutant

<div class="card" id="bkmrk-you-are-kos-to-every"><div class="card-body"><div>- You are KOS to everyone.
- You KOS anyone who enters the underground.
- You cannot KOS people above ground.
- You can only use melee weapons.
- You may kill other mutants (only underground).
- You may not spawn trap mutants.
- You do not need to abide to NLR..

</div></div></div>##### Hobo

<div class="card" id="bkmrk-you-may-base-on-the-"><div class="card-body"><div>- You may base on the street but you may only have 1 fading door.
- Your building must not block/connect to any property entrances.
- You are allowed to print.
- Your property may not be excessively big, a member of staff will deem when it is too big.
- When "micspamming/singing" you must be stationary and have a sign indicating what you are doing.

</div></div></div>##### Medic

<div class="card" id="bkmrk-you-can-be-hired-to-"><div class="card-body"><div>- You can be hired to base.
- You cannot help defend the base.
- You cannot possess/use any weapon.

</div></div></div>### Exploiting

This is a extended version of the exploiting rule, explaining some of the way people may try to exploit on the server. This list contains most but is not limited to just this list. This list may be edited at anytime so be sure to keep yourself up to date on the latest updates.

##### Minor Exploiting Examples - Lesser Punishment

- Bypassing mute via in game commands.
- Lockpicking the roof of the industrial elevator.
- Using Camo to mug someone.
- Bypassing restrictions to complete deliveries.

##### Major Exploiting Examples - Serious Punishment

<div class="card" id="bkmrk-having-a-custom-job-"><div class="card-body">- Having a custom job command with pre-set in game commands.
- Placing props in skybox.
- Gaining skill progress from out of rp activities.
- Bypassing weapon animations to gain an advantage.
- Bypassing demotion in any way.
- Using hidden console commands.
- Skill abuse.
- Using explosives with the direct intent of damaging players / entities through world walls.
- Throwing Nitroglycerin through walls.
- Placing entities in inaccessible areas.
- Inflating prices of weed for financial gain.
- Putting a hit on yourself to negate wanted status.
- Avoiding wanted/bounty system.
- Standing within NPCs/Entities to avoid being arrested/killed.
- Trading/giving gang printers.
- Bypassing Turf NLR.
- Using cloak to gain an advantage on turf.
- Contesting turf from underground.
- Abusing the mutant job in turf.
- Killing yourself outside turf zone to avoid turf NLR and regain health and armour.

</div></div>

# Staff Roles

On Cloud Gaming, we have 4 levels of Staff on the server. The first 3 levels deal with reports in game. Super Admin deals with management side of the server, Staff complaints, applications etc.

<span style="text-decoration: underline;">**Moderator**</span>  
Been active on the server for 5 consecutive days prior to your application.  
Being active on the forums and Discord is a bonus.  
If your application is declined, you may re-apply again within the time stated on your application.

<span style="text-decoration: underline;">**Admin**</span>  
You must have served as an active moderator for at least 1 week.  
You must of had at least 10 hours on duty  
If your application is declined, you may re-apply again within the time stated on your application.

  
<span style="text-decoration: underline;">**Admin+**</span>  
You must have served as an administrator for at least 2 months.  
The application must be supported by over fifty percent of staff who are administrator+ or above.  
If your application is declined, you may re-apply again within the time stated on your application.

  
<span style="text-decoration: underline;">**Super Admin**</span>  
You will be considered for this role after 6 months as Admin+.  
After the 6 months you will be up for consideration and if the management team deem you ready you will be invited to Super Admin.  
This rank cannot be applied for, it is invitation only.